//==============================================================================
// Hetairoi_anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Cavalry_Shield_anim.txt

//==============================================================================
define sekhmetheal
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Sekhmets Chosen Sunlight
        }
    }
}

//==============================================================================
define sekhmethealgroundglow
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Sekhmets Chosen Ground Glow
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				 Visual Cavalry G Hetairoi_BoredA
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
            }
	        version
            {
				 Visual Cavalry G Hetairoi_BoredB
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
            }
        }
    }
}

//==============================================================================
anim Walk
{
    SetSelector
    {
        set hotspot
        {
            version
            {
			     Visual Cavalry G Hetairoi_WalkA
			     connect RightHand greekSword hotspot
			     connect LeftForearm GreekCavalryShield hotspot
			     tag FootstepLeft 0.15 true   
			     tag FootstepRight 0.60 true   
			     tag FootstepLeft 0.90 true   
			     tag FootstepRight 0.80 true
 			     tag SpecificSoundSet 0.15 false HorseHooves01 checkVisible
		         tag SpecificSoundSet 0.60 false HorseHooves02 checkVisible
            }
        }
    }
}

//==============================================================================
anim Death
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				 Visual Cavalry G Hetairoi_DeathA
                 tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
				 tag SpecificSoundSet 0.12 false HorseDeath checkVisible
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				 Visual Cavalry G Hetairoi_IdleA
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
            }
        }
    }
}

//==============================================================================
anim Attack
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				 Visual Cavalry G Hetairoi_AttackA
                 tag Attack 0.47 true   
                 tag GenericSound 0.40 true   
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
            }
	        version
            {   
				 Visual Cavalry G Hetairoi_AttackB
                 tag Attack 0.40 true   
                 tag GenericSound 0.40 true   
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
            }
		    version
            {
				 Visual Cavalry G Hetairoi_AttackC
                 tag Attack 0.40 true   
                 tag GenericSound 0.40 true   
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
            }
        }
    }
}

//==============================================================================
anim WhirlwindAttack
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				 Visual Cavalry G Hetairoi_AttackA
                 tag Attack 0.47 true   
                 tag GenericSound 0.40 true   
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
				 
				 //Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
            }
	        version
            {   
				 Visual Cavalry G Hetairoi_AttackB
                 tag Attack 0.40 true   
                 tag GenericSound 0.40 true   
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
				 
				 //Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
            }
		    version
            {
				 Visual Cavalry G Hetairoi_AttackC
                 tag Attack 0.40 true   
                 tag GenericSound 0.40 true   
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
				 
				 //Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
        set hotspot
        {
            version
            {
                 Visual Cavalry G Hetairoi_FlailA
			     tag SpecificSoundSet 0.35 false MaleFlail checkVisible 
				 connect RightHand greekSword hotspot
				 connect LeftForearm GreekCavalryShield hotspot
            }
        }
    }
}
